playing computergames online is very popular and growing. but the user still has to run the application on his own computer or console, with the onlive setup box a simple computer without any advanced graphic card can run the latest games on tv.
the idea behind this is software as a service for the game industry, the user sends all keyboard imput to the online "super" computer that will calculate the screens, this fast enough to provide gameplay that could put the xbox360, the ps3 and the wii out of business,
fantasy ?,, rollout is expected at the end of the year, more info on www.onlive.com
I've seen their site. I'm interested what their pricing strategy is going to be. Sofar they aren't revealing it.
I recall that is will be s.a.a.s with a sign up fee of 5 US $ and a monthly fee, and offcourse the costs of the connection, but that info might be old because I can't find the link to it anymore.
Will there be a time lag? Especially for fans of FPSs this will be important. In a thin client situation the actual rendering will take place off location, greatly increasing the data transfer and the possibility of a lag happening.
OnLive claimes that they have developed the alghoritms that are fast enough to transfer the images to the client. keep in mind that only the changes between frames need to be sent and that the bulk of the rendering generates data that is only used to build the image, not actually part of the image itself.